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Mermaid Siren (L)

(image)

The faerie nature of the mermaids is strongest in the Sirens, whose connection to the currents of magic often causes them to be mistaken for naiads themselves. Though certainly far from the truth, the mistake is understandable, as true naiads are rarely seen even by mermaids. The manifestation of their magic is certainly very similar; the water about a siren can be commanded at whim, like an extension of herself.

The myriad applications of this rarely occur to land dwellers, who simply regard it with wonder.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Advances to:
Cost: 62
HP: 98
Movement: 9
XP: 160
Level: 3
Alignment: lawful
IDRWMermaid Siren Leader
Abilities:

Attacks (damage - count)

(image)naia touch
melee
14 - 2
impact
magical
(image)water spray
ranged
17 - 4
impact
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold20% (icon) arcane0%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave320%
(icon) Coastal Reef270%
(icon) Deep Water150%
(icon) Flat230%
(icon) Forest530%
(icon) Frozen230%
(icon) Hills530%
(icon) Mountains-0%
(icon) Mushroom Grove320%
(icon) Sand230%
(icon) Shallow Water160%
(icon) Swamp160%
(icon) Unwalkable-0%
(icon) Village140%